Jul 15, 2007, 12:40 PM // 12:40
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#61
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Academy Page
Join Date: Oct 2006
Location: The Netherlands
Profession: P/W
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Ofcourse I disagree with all your statements.
-Most of the 'golden' skills let you skip the lead attack, meaning you'll be able to get to your dual attacks faster.
-Without them an Assassin dies in no-time
-They don't die all the time, but seeing you like and so probably don't use enchantments...
-The build sucks. Assuming you mean the build in de OP. It is the build most people will hate you for, since you'll probably stay alive and the rest gets killed because you don't kill the foes and thus not releaving the pressure of your healers and other character.
And another thing: You say in the same post that you don't like enchantments. You hate them, actually. And yet you see the buil 'sounds nice'? Make up your mind!
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Jul 15, 2007, 02:31 PM // 14:31
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#62
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Pre-Searing Cadet
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Thread Necromancy at its finest
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Jul 16, 2007, 04:46 AM // 04:46
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#63
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Academy Page
Join Date: Jan 2007
Location: furthest country you can think of down south
Guild: None
Profession: A/
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well if it works it works dont see any reason why a sin shouldn't try to tank now and then, if you know you can survive why not XD,
I never run a build full of offensive skills i rather balance it out and bring some defensive skills as well besides critical defense and flashing blade gives the sin the ability to stay alive longer anyway using them is like tanking as well.
plus whats wrong with playing a certain class differently?
its like saying "WTF touch ranger? your a ranger use your bow noob."
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Jul 29, 2007, 07:10 PM // 19:10
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#64
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Ascalonian Squire
Join Date: Jan 2007
Profession: A/D
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just go A/D with crit defenses / vital boon / mystic regen with 8 earth prayers adn as much crit strikes as possible this means +9 hp regen with 72 max hp, 142 healing every 20 seconds and a 75% chance to block attacks. it may not survive all the time but it works for long enough
P.S. with monk enchantments on a hero or pc u can be almost invincible until the enchant strippers come along
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Jul 29, 2007, 07:29 PM // 19:29
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#65
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Hm if you gonna use /Mo I would suggest taking [skill]Mending Touch[/skill]
Need condition removal (especially blinds)
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Jul 30, 2007, 01:45 AM // 01:45
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#66
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ǝuoʞoɯ
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mmmmmm...thread necro..yummy.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 30, 2007, 05:36 AM // 05:36
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#67
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Frost Gate Guardian
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
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...Crit Strike att points give back a little energy...
Healing Prayers heal better than the Shadows...
Derwisches are takin' the name of "Tank" just as the Sins... so what up?
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Jul 31, 2007, 06:57 AM // 06:57
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#68
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Frost Gate Guardian
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Quote:
Originally Posted by Titch2011
just go A/D with crit defenses / vital boon / mystic regen with 8 earth prayers adn as much crit strikes as possible this means +9 hp regen with 72 max hp, 142 healing every 20 seconds and a 75% chance to block attacks. it may not survive all the time but it works for long enough
P.S. with monk enchantments on a hero or pc u can be almost invincible until the enchant strippers come along
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QFT! My previous build that got me to Gyala Hatchery with very few problems:
Dagger Mastery 12 + 1 + 3
Crit Strikes 10 + 1
Earth Prayers 8
Way of the Assassin (elite)
Vital Boon
Mystic Regen
Crit Defenses
Golden Fox Strike
Fox Fangs
Nine Tail Strike
Res Signet
This would give me somewhere around 54% chance of a critical, a 75% chance to block attacks and +9 health regen plus something like +72 max life. I gave myself some Runes of attunement so that in battle, I had just enough energy to spam my unblockable attacks and recast enchantments as necessary. I very rarely died. I did most of the missions with just heroes and henchies up until Gyala. This build works especially well with a Protect Hero like Tahlkora. Mystic Regen + Shield of Regen = an immediate +13 health regen. Clearly there were cons to the build. I didn't deal as much damage as I would've liked (although it was all unblockable damage), mesmers had the potential to do damage, although a quick recast of MR and I'm back in business, and if I missed with my lead attack, I'd have to wait 8 seconds to try again. Bringing a MM hero solved a lot of problems, too, I'll admit.
I didn't change my build because it was ineffective. I actually changed because I wanted to try something new, something that could deal more damage quicker.
I love it when I'm in AB with this build and I can take on 3 melee guys at once without dying, but then people still hold firm to the belief that Sins can't be tanks. It's beyond me why people are so stubborn.
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Aug 02, 2007, 03:39 AM // 03:39
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#69
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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My god this is a helluva thread necro. It's been established that this build isn't effective, and that assassins can't tank.
If you're tanking, you're not doing your job, and I really don't want you on my team.
Someone please lock this like we did with the other amazing "The Only Way to Use Daggers" thread...
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Aug 04, 2007, 02:36 PM // 14:36
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#70
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Frost Gate Guardian
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Quote:
Originally Posted by Bloodied Blade
My god this is a helluva thread necro. It's been established that this build isn't effective, and that assassins can't tank.
If you're tanking, you're not doing your job, and I really don't want you on my team.
Someone please lock this like we did with the other amazing "The Only Way to Use Daggers" thread...
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That's funny, because I run the above build very successfully. Basically, it's just ineffective because YOU say it's ineffective? That's pretty cocky of you, don't ya think?
If your group is looking for a tank, and I can tank successfully, then yes I am in fact doing my job. It's a fairly simple line of logic. I don't see why you and so many others have such a difficult time following it.
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Aug 04, 2007, 07:18 PM // 19:18
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#71
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Desert Nomad
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Quote:
Originally Posted by longhornrob
That's funny, because I run the above build very successfully. Basically, it's just ineffective because YOU say it's ineffective? That's pretty cocky of you, don't ya think?
If your group is looking for a tank, and I can tank successfully, then yes I am in fact doing my job. It's a fairly simple line of logic. I don't see why you and so many others have such a difficult time following it.
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The funny thing is if you used this build to tank in an area where it actually might be useful, chances are you'll get disenchanted. Good tanking builds in organized teams were never x/Mo.
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Aug 05, 2007, 02:44 AM // 02:44
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#72
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Frost Gate Guardian
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Quote:
Originally Posted by Cathode_Reborn
The funny thing is if you used this build to tank in an area where it actually might be useful, chances are you'll get disenchanted. Good tanking builds in organized teams were never x/Mo.
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Well, the "above build" I was speaking of was the A/D I posted. And getting disenchanted isn't the end of the world, b/c Mystic Regen has a quick recharge time, and when Vital Boon ends you gain a bunch of life. It does hurt to lose Crit Defenses, though.
It seems to me that too many of you have tunnel vision as far as builds are concerned. You shouldn't discourage people from coming up with ideas that are outside the box. Especially if they work.
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Aug 05, 2007, 03:38 AM // 03:38
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#73
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it's not a matter of "if they work", but a matter of "does it work better than the alternative"?
in this case: no. this build is essentially a crappier version of the wammo warrior, which is quite bad to begin with. therefore, this build, since it's worse than the alternative, sucks.
end of story.
EDIT: whoever necroed this thread deserves to be shot.
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Aug 06, 2007, 02:37 AM // 02:37
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#74
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Frost Gate Guardian
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Quote:
Originally Posted by moriz
it's not a matter of "if they work", but a matter of "does it work better than the alternative"?
in this case: no. this build is essentially a crappier version of the wammo warrior, which is quite bad to begin with. therefore, this build, since it's worse than the alternative, sucks.
end of story.
EDIT: whoever necroed this thread deserves to be shot.
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So basically, you only want to play with people who use the same best build or two for each class? I shudder to think of how boring your GW experience must be.
The question shouldn't be, "is there a better alternative?" but rather it should be, "Can our group still get through the quest/mission with this guy in our group?". I am quite confident that with a good tank sin build, the answer to the latter question is a well defined, "Yes we can!".
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Aug 06, 2007, 07:55 AM // 07:55
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#75
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
"Can our group still get through the quest/mission with this guy in our group?".
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Only if you babysit him.
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Aug 06, 2007, 07:56 AM // 07:56
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#76
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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PLEASE Necro this thread!
The point is, if his build does what he wants it to do, fine! Let him do it. He's going to anyway, and nothing you can say will change it.
Meanwhile, to keep this thread alive has everyone who reads the threads seeing it on the top, and guess what, MORIZ? you are HELPING him get more people interested in tanking sins by KEEPING it alive! Let it die, already! It can stay relegated to the builds section, WHERE IT BELONGS, and we can stop this flaming crap. After 4 pages, it's a done deal that the argument can't be resolved.
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Aug 07, 2007, 02:50 AM // 02:50
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#77
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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good job bumping this thread. maybe you should be shot.
oh wait, so did i. maybe we should shoot each other.
and longhornrob: you are assuming a tank is at all useful. here's a hint: no. tanks are only good for farming and playing with stupid monks. therefore, any tanking build, which includes your tanking assassin, is useless.
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